

She will tell you some of your family's history before she bids you part. When you've found the right spot, Kira will suddenly appear. You'll know when you're in the right area because your screen will turn a bluish hue. Speak with him, and he will tell you to find one of the "nodes" nearby, which will allow you to speak with your sister. Gandohar will be waiting by the campfire. Reist will explain what he wants from you in exchange for your sister's safety. It's to the east, and should be marked on your map. It's a handy means of travel, so don't neglect to do this, even though it isn't part of your main quest. He will give you an item that will allow you to activate any new teleports you find and use them whenever you wish. While you're in the village, find the teleport and speak to the man standing by it. Speak with him and he will tell you that you need to speak with his leader, Reist Tungard. This is Gandohar, and he will be one of your main contacts in your journey. A man named Tago is up ahead, and he tells you that someone is waiting for you in the village. Your Journey Begins After the very brief mission, "Into the Darkness," you'll find yourself just outside of Koromin Village. We're here to guide you, but strike out on your own when you feel confident enough to do so. Don't let this discourage you from finding your own path. At times we will try to indicate several of these to you, but other times, we will simply indicate the easiest path.

It's simple and linear, but after you're past it, the whole world will open up to you, and then the real fun begins.Īlso, remember, many of the goals have multiple solutions. However, we recommend being vigilant about completing this initial leg of the journey. There are certain side-quests that we recommend completing early on, as they will make your travels much easier. While Two Worlds is all about open-ended exploration, your tasks will be very small at first.
